Robin Baumgarten and Simon Colton
“Case-based Player Simulation for the Commercial Strategy Game DEFCON”
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In the Proceedings of CGames, 2007.
Robin Baumgarten, Maria Nika, Jeremy Gow and Simon Colton
“Towards the automatic invention of simple mixed reality games”
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In the Proceedings of AISB'09 Symposium: AI & Games, 2009.
Chong-U Lim, Robin Baumgarten and Simon Colton
“Evolving Behaviour Trees for the Commercial Game DEFCON”
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In the Proceedings of EvoStar 2010, EvoGAMES track, Springer.
Robin Baumgarten
“Towards Automatic Player Behaviour Characterisation
using Multiclass LDA”
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In the Proceedings of AISB'10 Symposium: AI & Games, 2010.
Julian Togelius, Sergey Karakovskiy and Robin Baumgarten
“The 2009 Mario AI Competition”
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In the Proceedings of the IEEE Congress on Evolutionary Computation (IEEE CEC), 2010.