Publications

Papers

Robin Baumgarten and Simon Colton
“Case-based Player Simulation for the Commercial Strategy Game DEFCON” PDF
In the Proceedings of CGames, 2007.

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Robin Baumgarten, Maria Nika, Jeremy Gow and Simon Colton
“Towards the automatic invention of simple mixed reality games” PDF
In the Proceedings of AISB'09 Symposium: AI & Games, 2009.

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Chong-U Lim, Robin Baumgarten and Simon Colton
“Evolving Behaviour Trees for the Commercial Game DEFCON” PDF
In the Proceedings of EvoStar 2010, EvoGAMES track, Springer.

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Robin Baumgarten
“Towards Automatic Player Behaviour Characterisation using Multiclass LDA” PDF
In the Proceedings of AISB'10 Symposium: AI & Games, 2010.

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Julian Togelius, Sergey Karakovskiy and Robin Baumgarten
“The 2009 Mario AI Competition” PDF
In the Proceedings of the IEEE Congress on Evolutionary Computation (IEEE CEC), 2010.

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Thesis

Robin Baumgarten
“Combining Artificial Intelligence Methods: Automating the Playing of DEFCON” PDF
Master Thesis, Imperial College London, 2007.

Abstract